This was a two part project for my computer graphics class in Fall 2009. We were assigned to make an implementation of Katamari Damacy, which involved lots of matrix transformations and physics. We were also tasked with integrating someone else’s cloth physics into our program. It was a lot of work getting the stickiness of the ball right and getting all the collision detection working, but it was well worth it.
Link to streaming video of my game: http://www.wegame.com/watch/katamari-lite/
Link to zip file of entire project: http://www.mediafire.com/file/gjzhjqdtyj3/427_Proj3.zip
Note about controls: Some of the buttons are not listed in the second menu screen. The key “s” changes the skybox and ground textures, and the key “c” changes the cloth texture



