I made these back when I had some free time over Thanksgiving break
Archive for the ‘Uncategorized’ Category
Dino pics made for a friend
May 18, 2012
Lost Maya pictures
February 20, 2012
Back when I started my first Independent Study Art class in the fall of 2007 I made a whole bunch of test images while learning this tool, some of which came out really nice. I recently stumbled upon them again and now I want to post them.
Math Cruncher Xbox Live Indie Game
July 5, 2011
I created a Number Munchers clone, Math Cruncher with XNA in 2010. It became tied up in QA testing for a while, but finally released in July 2011. It takes a disturbing amount of time to polish a game to the point where it can be released to the public. I was really driven to [...]
Flocking Algorithm fun!
June 15, 2011
I modified an AI algorithm to simulate a ridiculous challenge one coworker had for another. He said that he could not take on 1000 hamsters and the other guy said he could. The program has a marshmallow fighting the hamsters (his name is Marshall). If the marshmallow touches the hamsters, a small calculation occurs where [...]
Vegeta Drawings
September 29, 2010
My favorite character from my guiltiest pleasure, Dragon Ball Z I included some of my earlier drafts and some color variations of the original.
Random Sketches on Tablet
September 29, 2010
I had a bunch of drawings I did while I was bored and wanted to work on my line-making. As you can see from most of them, I wanted to memorize how to draw mario’s head. Luigi for some reason was really easy to draw
Clouds and Mountains Landscape
December 22, 2009
Digital Tablet drawing I made for fun. I wanted to draw clouds and really big mountains. Something worthy of the highlander The resolution is 3840×2180!
Ray Tracer Project
December 20, 2009
This was my final project for computer graphics. It is a ray tracer made from scratch using C++. It uses openGL and GLUT to view completed renderings and it uses EasyBMP to save bitmaps and also for texture loading. It supports a lot of effects like the phong lighting model, super-sampling, textures, shadows, transparent shadows, [...]
Katamari Lite Project
December 20, 2009
This was a two part project for my computer graphics class in Fall 2009. We were assigned to make an implementation of Katamari Damacy, which involved lots of matrix transformations and physics. We were also tasked with integrating someone else’s cloth physics into our program. It was a lot of work getting the stickiness of [...]
openGL pong project
September 26, 2009
For my computer graphics class, our first assignment was a pong-like 2D game. I created extra features like a welcome screen, extra game modes, high scores, sound effects and music. Use the arrow keys to move the paddle up and down. Hit ‘r’ to reset a game that is in progress. Here is a link [...]